I’m getting different behavior on mobile (android and iphone) VS desktop.
Desktop is playing upon load.
Mobile is not.
Tested on multiple devices.
Feel free to try: https://moto.bubbleapps.io/version-test/play?debug_mode=true
It happens when I use autoplay on load AND when I do not, but I use the workflow to start it when its ready.
I isolated the problem. It is because even though it detects that the player is ready, it isn’t ready ENOUGH on mobile (whatever that means I don’t know)
I had to add a delay before starting, which is not good.